I think to place differently shaped toys with different rates of joy in a limited area, and have to discard them strategically is a really good mechanic. The idea of toys giving more joy when they are new and giving less joy over time is also a pretty nice unique concept. I think you did a great job on this game and I really enjoyed it!
Play game
A Joyous Collection's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #2 | 4.286 | 4.286 |
Gameplay | #3 | 3.857 | 3.857 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #4 | 3.857 | 3.857 |
Audio | #10 | 3.143 | 3.143 |
Visuals | #16 | 3.000 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
solo dev, 3 hours
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