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A jam submission

Dr. PainView game page

A killer house call
Submitted by Nickfre — 1 day, 10 hours before the deadline

Play game

Dr. Pain's itch.io page

Results

CriteriaRankScore*Raw Score
Did you make it in 3 hours (put 5 by default)#244.2265.000
Visuals#292.5353.000
Gameplay#302.3662.800
Overall#332.5072.967
How much do you enjoy the game overall?#342.1972.600
Audio#361.8592.200
How well does the game fit the themes?#411.8592.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2hrs 47min

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Comments

Submitted

The idea is great, but the mechanics aren't feeling really nice. The movement feels like sliding in ice and I never know if i hitted an enemy or not. Maybe adding particles or animations to the enemies when hitted would make the game much more enjoyable. Also the UI could've been better. Make the timer with maximum 2 decimal digits and biger, on the top center of the screen, and the bullets and HP you could've placed them like in common FPS, bullets on the bottom right corner and bullets on the bottom left corner. An the amount of enemies that apear grows insanely quickly.

The idea is great, but it could've been implemented better.

Submitted(+1)

nice work. I think you implemented pathfinding to move enemies towards you after a time.  I found some bugs in it. 

1.  After death, the restart button doesn't work, and it's still shooting instead of restarting. 

2. No quitting option. As you submitted for the Windows platform, the quit option after pressing escape is good to implement. 

3. You used standard assets for moving the player, which is ok to add, but it may cut your point. 

4. No, shooting particles, which is not telling me that even I hit enemies or not. 

But after all, it's a good game.