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The designer used elements from a story of intermission and combined it with reconverging branches. They were able to do this by using sprites to tell dialogue and have the player choose which car to take, which would give a different experience.
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The use of choice impacted the experience of playing the game since depending on which car was taken, it would give a different result. I thought it was empowering since it made me curious which car would give certain dialogue. I thought it was effective in creating the experience since it allows a player to understand and learn more about the story.
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I thought that the story was really sweet! I like the artwork that the designer made and believed it was very immersive. Great job!
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Down Memory Lane's itch.io pageComments
This was a pleasant experience! The stories two branching paths end up converging at the same end. Usually I'm not a fan of choices that don't matter, but given the context, I think it fits. It gives a reason to go back and check the other option to pick up other details you may have missed. Nice job!
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Branch of Fate
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