The methods of storytelling that were used were exertion and exploration due to how it encourages you to view all the rooms at first and then hits you with a sudden shift in tone to then complete the goal of fixing the system.
The designer used exploration first through encouraging the player to explore and have fun then trough exertion by letting the player know about the mysterious key to which led to the system failing and then the player being motivated to fixing the world.
The methods were effective with making a storyworld by not only giving the characters interesting dialogue, but also through the visuals and how sudden the change in tone could become.
Overall, a terrific shot game that tells a truly odd and fascinating story that took a sudden turn which motivates players to continue playing through to the end.
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