An interesting concept, but its hard to understand how it fits in the theme if you hadnt explained.
It has nice platforming but the ghost would get stuck in random areas and it is too short to be able to properly review it
Criteria | Rank | Score* | Raw Score |
Presentation | #21 | 3.130 | 3.500 |
Theme | #28 | 2.236 | 2.500 |
Gameplay | #30 | 1.789 | 2.000 |
Overall | #30 | 1.975 | 2.208 |
Horror | #33 | 1.565 | 1.750 |
Story | #35 | 1.342 | 1.500 |
Creativity | #35 | 1.789 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme from the list did you choose to implement in your game?
How did you choose to implement your chosen Theme in your game?
A ghost is saving their friends from an evil ghost hunter, seeking to free the rest of the ghosts.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
No bonus challenges
An interesting concept, but its hard to understand how it fits in the theme if you hadnt explained.
It has nice platforming but the ghost would get stuck in random areas and it is too short to be able to properly review it
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