This is a cool concept, I found I was lucky to just have a broken leg compared to some of the other buffs.
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Safe Haven's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1 | 4.333 | 4.333 |
Theme | #2 | 4.000 | 4.000 |
Horror | #3 | 3.667 | 3.667 |
Gameplay | #3 | 4.000 | 4.000 |
Overall | #3 | 3.889 | 3.889 |
Creativity | #4 | 4.000 | 4.000 |
Story | #5 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Wheel of Misfortune in your game?
The wheel is used in the game by issuing debuffs to the player to make things considerably harder to navigate the maze and make it through
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Currently, Safe Haven implements the number 13 in the number of possible debuffs and luck of the draw by applying the randomly chosen debuff. If the player is lucky enough they will receive no debuff to any attributes.
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