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The Amazing Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor! (Engagement, Pacing, Challenge) | #4 | 4.000 | 4.000 |
Narrative! (Immersion, Consistency) | #7 | 3.000 | 3.000 |
Game Design! (Polish, Logic, Flow) | #8 | 3.333 | 3.333 |
Overall | #8 | 3.444 | 3.444 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The potential of this game is very high! I love a lot of the concepts and game-loops you designed, the monster swapping and collecting was great and the puzzles were very clever too! The issue I had with this game was basically exclusively controls. The jump felt quite off as you had to press jump before you moved at the edge of a purple pool or else you'd fall in. Dragging the bricks around felt like a chore in its current control state. and the combat felt very drawn out with the cooldowns between each shot. These are just constructive criticism though, overall i thought it was an excellent entry for a jam!
- Really liked the idea of playing dodgeball against the enemies as the main combat mode. Equipping extra monsters so you can't just spam a single one, but also lets you explore the weakness of each mob. I liked the depth it offers, just wished that the first combat had faster stamina regen. Controlling the cubes and use them as platforms is not the greatest experience, but it works. The system of controlling two separate characters to move forward in the dungeon worked really well. Overall, really well done game
- Great work, huge technical achievements in this game!
Made in BAKIN only?
made in BAKIN
NO A.I.
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