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Trials of the Moth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1 | 4.000 | 4.000 |
Audio | #2 | 3.750 | 3.750 |
Visuals | #2 | 4.000 | 4.000 |
Overall | #2 | 4.125 | 4.125 |
Completeness | #2 | 4.500 | 4.500 |
Theme | #2 | 4.500 | 4.500 |
Fun | #3 | 4.000 | 4.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This game was pretty impressive. I liked the open world a lot. Controls were a little weird, but that could just be and lack of experience with mmos. The theme was spot on, would have liked a bit more variety in things to do, although I might have not gotten far enough.
- Well done on the game and very ambitious in scale for such a short amount of time to make. I like the idea of the game and for the most part how it functioned. It was fun to explore and find the shrines. A few issues were seen. Falling off the map can usually be solved using a kill volume. The AI is functional but can be finicky. There were many moments where the enemy would be running towards a fence or hill and be stuck running at that object. Overall I'm impressed with it and this serves as a great foundation to be expanded upon. Good job!
- Love the mechanic of sacrificing certain things to progress the game. If you were to build more on this, I'd suggest having the map feel less empty in between going to certain areas. Also having a visual indicator of enemies coming towards you. And when killing enemies, the sliver of red makes me think they're not dead yet, though they've fallen so perhaps eliminating the sliver or implementing a kill move/finisher. Great game overall and looking forward to play it more!
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