Play #heroquestjam23
Jammin...'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Challenge Balance! | #37 | 2.858 | 3.500 |
Playtime Length! | #38 | 2.858 | 3.500 |
Originality / Creativity! | #41 | 2.858 | 3.500 |
Fun Factor! | #42 | 2.858 | 3.500 |
Replayability! | #47 | 1.225 | 1.500 |
Overall | #47 | 2.449 | 3.000 |
Lore / Narrative! | #48 | 2.041 | 2.500 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- What a lovely amount of JAM! The removal of the heroes weapons is a really nice mechanic to kick things off - the hope being that they don't wander too far and unleash monsters with little to no way of defending themselves! The map is thoughtfully laid out, with a good distance for the heroes to travel, and some nice, hidden areas to uncover too. Adding a little more narrative flourishes around the board could really enhance this quest, though you've fitted it nicely within the single page remit, so it's appreciated this can be tricky, given the space. Well done, a top (jam filled) quest!
- I am not keen on traps that potentially leave Heroes stranded and therefore, likely as not, dead (I'm thinking the Abomination and the Falling Rock Trap). I like the long term effect of the toxic cloud trap in 'D'. I like the 'Jam' mechanic. Overall a fun Quest with plenty or routes to explore to try and find escape.
Your Name / Handle:
Depswa
Name of Quest
Jammin...
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