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A jam submission

Ghosthunting!View game page

A Mini Roguelike Shooter, with Ghosts, Bellies & the 50's!
Submitted by Hitama (@et_777_) — 11 minutes, 41 seconds before the deadline
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Ghosthunting!'s itch.io page

Results

CriteriaRankScore*Raw Score
Mechanics#14.6674.667
Art#24.6674.667
Game#34.3334.333
Artwork#34.6674.667
Appeal#34.3334.333
Incorperation Of Kink#54.0004.000
Characters/world#54.0004.000
Story#63.3333.333
Creativity#73.3333.333
Theme#74.0004.000
Sound#83.0003.000
Code#142.0002.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I LOVE what you've done with RPG maker, turning an RPG engine into a rouge like is a total proof you're an outside of the box thinker, Unfortunately though there are still some bugs with implementation that is blocking this from getting a top score, alongside a lot to be desired with staying on theme. The character sprites look perfect for the era however, that is about all that would fit the era. I also had to restart numerous times because if you over level a characters tolerance it breaks the game entirely making it unbeatable, But when I got the hang of it I was upgrading and playing again and again even after beating the game. Also the final floor ghosts do nothing. Very pleased with your work and hope we can work together in the future -Mark(Team Quimbly)
  • You got extremely unlucky, I would have loved to give you a higher rating, but unfortunately I got softlocked on after the first run, every single time. It's a real shame, because the game concept, art and world are exceptional! The characters are gorgeous and fit the theme wonderfully. The 50's era ghostbusters style theme was honestly wonderfully unique. The game itself was a fast, high risk, high reward, super fun experience. I just wish I'd been able to play more of it. I sincerely hope you refine the code, add the story into the game itself, and make something amazing out of this, it's such a good idea! It works well as an endless game, but you could consider adding a bad ending, perhaps a day limit, giving the player 30 days (30 runs) to get all the upgrades or something. Either way, a fantastic try, you should be proud of the game!
  • This is such a fun game! I really enjoyed my time with it, and the belly mechanics are brilliant. The art is amazing—it makes me jealous! Oh my goodness, I could look at it for hours. It’s truly incredible.The upgrading system is cool, but the tolerance pop-up is very, very annoying. I absolutely love the character designs and how each character works. I’m really looking forward to playing this again once all the bugs are fixed. Thank you so much for being part of this year’s Belly Direct!

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Comments

(+1)

Minus the bugs it was an absolutely pleasant short game to play! Really incorporates the theme and kink very well!

Developer

Hi hi thanks! The development will continue around January after finishing other game's updates so stay tune for it!

(+1)

Amazing art, simple but fun game (with plenty of room to grow) and a fun concept! really solid game jam game, hopes this gets updates after the fact! (or, if you want to leave this as is, i hope to see more belly content from you in the future, VERY good stuff- srsly mary is. holy hell @w@)

Developer(+1)

Heyya thanks! The development will continue around January after finishing other game's updates.

(+1)

It has some bugs, sure, but I really liked it. Hope to see it fleshed out!

Developer

Thanks! Next development will solve most of the bugs & completing the full features.

(+1)

Even though it has it's fair share of bugs, I really did enjoy this game. I'll be playing this one after each update

Developer

Heyya thanks! I'll continue on the development early January so stay tune!

Awesome! I'll be keeping in tune. Do you happen to have a Discord server for a community?

Developer

Yeah! It's in my profile on my Linktree page

Submitted(+2)

I finish it. For pouf i can say, all gost on your last room are bugged. Contacte with herre dosent work if your event is on "through"!

Good point:
-Skip title. <3
-Your character designs are really appealing.
-Gamplay interesting.
It's rare to see RPG Maker used for action. The style doesn't really fit the square-by-square movement, but it works well. but you game have a good hit box management regarding projectile contact with monsters.

???? - I don't put this in the flaws but the graphic RTP. The most important thing is how you use it. Except that this is not the case for everyone and you can end up losing fists because of that. Be careful in the future. You forgot to put a colision on the first wall in north of your first map.

Point to reviews.

-Bug with the doors. I think you forgot to reset the variable that defines in all possible occurrences that makes you return to the exit. There must be one or two doors that have this function. But otherwise for the rest, if you exit on a certain floor, you can no longer pass the first floor. I had to finish the game without dying once to be sure not to be blocked.

-Carol's weapon loses all its interest if we are afraid to exit because of the doors.

-The protagonist's belly can be confusing because it can move sideways and hide part of the screen.

-These characters make me want her to tell me their story because I find them very charismatic. I loved them at first glance and their look as well as their character on their face already makes me imagine a thousand interactions between this shock dua. But there is nothing. It's sad. very sad.

Final Views:
Very good potential. Even if it deserves to be reworked, the gameplay is interesting. I don't think it is suitable for Rpg maker on the other hand. You will have more possibilities by going through godo for example. On Rpg maker it will become more interesting if you succeed in giving a form of homogeneity between the movements of the monsters and the player. So for example put a pixel movement system. Without going through scripts you can set this up by creating your game in image. but it's hard to hold on. The story is also cruelly absent. It could have made me forget the shortcomings but we are directly launched in front of the appearance of the game and the technical capabilities of the gameplay. it makes it something quite empty. It doesn't change the fact that the characters already have my heart and I'm waiting to see their adventures.

In the meantime, I can only thank you for your work while waiting for a sequel to the adventures of Mary and Carole.
Developer(+1)

Heyya Thanks sm for the review! :HanaConfounded: 

Will do more on the story later! I was going to add a 1 comic page intro before the game start but oh well, didn't have much time left. For sure I'll make this kind of game in different engine later on, since I just realized I'm into a mechanic-gameplay game rather than vn-style gameplay (I love to make a lot of story but didn't have the capability to do em into words xD)

I really wish I can do more on this really early but welp. I've noted all of your points, Thanks for the review again! Your honest review is what I needed the most.
:HanaThumbsUp:

Submitted(+1)

You welcome. like i said i follow you now. I want to see this story.
And if you have any others, I hope I can follow you long enough to immerse myself in your worlds. :D