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UP942287 - Impulsive's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (most fun to play) | #40 | 2.946 | 3.125 |
Overall | #46 | 2.711 | 2.875 |
Innovation (most innovative idea) | #53 | 2.475 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Student Number
UP942287
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Comments
Really solid start to a platformer here! I think the difficulty was fine for a hyper-casual game, some gameplay variation like holding the button to jump longer and coins/score would be welcome though. On the part with the 3 balls it could have been clearer that the middle one was an obstacle other than the colour. With some end screen polish this could be a really fun game! Nice job :)
The game played fine, but in my opinion it wasn't challenging at all and it needed some sound to make it more interesting.
Overall, good game!
Quite a nice game, visually it could have been improved, the animations works very well though.
Fun game which works really nicely! Well done! :)
I'll be echoing a lot of what's already been said here, but it's worth noting that this is a solid entry!
The jumping felt very responsive, although an explanation of potential player hazards and controls at the start would have been nice. It's obvious that a spike should be avoided, but when the golden sphere comes in I wasn't immediately aware that touching it would restart the game.
Some level variation could have been nice too - I learned the layout fairly quickly so if you wanted to expand learning how to do that could be a really good idea to keep the game engaging. Also some sound included would have been nice, you'd have a lot of room to do stuff there. As I said before, great attempt!
I'm guessing you either were familiar with Unreal, or wanted to use the opportunity to learn the engine, which is entirely fine. A 2D runner on Unreal is perfectly fine, albeit a tad overkill. Overall, the game functions and works as intended.
However, I think that the game is a bit too easy and the inability to control the height of your jumps means that jumping doesn't feel as good as it can be. A plotted course means that after 3 tries you can pretty much win the course every time as there is no variation. Endless runners with RNG based obstacles would have definitely been viable within the allotted time frame. The Game Over screen has an issue where you jumped you would fall out of the image, was there a better way to implement this? Finally, is the method in which you have exported the game appropriate for a hyper-casual audience?
Overall, a good use of time to learn an engine that is widely used in industry, but in doing so perhaps you missed some opportunities to make a game that feels good to play and is still visually appealing. Good work nonetheless.