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Try Not to Extinct's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #8 | 2.636 | 2.636 |
Sound / Music | #8 | 3.091 | 3.091 |
Gameplay | #10 | 2.818 | 2.818 |
Art / Art Direction | #14 | 3.273 | 3.273 |
Overall | #15 | 2.773 | 2.773 |
On Theme / Relevancy | #17 | 2.273 | 2.273 |
Ingenuity / Creativity | #18 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Awesome work for your first game ever! very simple concept, at first I did not understand how did it fit with the theme of the Jam, but the idea of controlling the size of objects in and infinity runner through "power ups" is really cool, congrats!
- The art is not much consistent, with game elements varying in visual style. The gameplay is a good runner, but some elements to know when a meteor is going to land would be great, as well as an audio hint. These things are great for the general user and for accessibility as well. Also, the game's theme is tangencial for the jam, without the feeling that the potions did a great impact on the gameplay. Pretty solid for a first game jam! Take all the feedback as way to improve and get better in your next ones. Congrats!
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Comments
As the first game it's not bad. Firstly it's difficult to dodge meteors and it'd be great if there were some tips or something else. Also potions're a good idea! There're not enought settings. But as in two days the result is good)
this is good. the only thing I would add is shadows to where the meteors will land.
Great work for the first game ever, in 2 days it's even more impressing! Keep up the great work