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A jam submission

Lasso HeroView game page

Submitted by sp202 — 5 minutes, 35 seconds before the deadline
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Lasso Hero's itch.io page

Team name or Studio name
sp202

Team Outline
sp202 - Code/Design/Art

Currently a full-time game dev at a small indie studio, have also done freelance game dev in the past, working on a number of indie titles.

Where is your team based?
Melbourne, Victoria

Email Contact
sp202gm@hotmail.com

If you are shortlisted, will you be able to attend SXSW Sydney 2024?

Yes the whole team can attend.
Yes some of the team can attend.

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Comments

Jam Judge

The Atari or even game-and-watch-evoking fidelity of the game was a very interesting choice! Holy moly, though, does it make Lasso Hero feel a bit painfully slow. With the big, slow, and discrete steps that everything in the game takes, it’s incredibly easy to overshoot, shoot too soon, or shoot too late, and while I admire the skill ceiling it creates, I genuinely struggled to get even one sheep! I like to see the mouse-circling-lasso-controls, but they require so much physical exertion to charge, and as someone with chronic hand/wrist/arm pain problems, it makes me a bit sad, and really limits my ability to engage with it. I think there’s a tighter version of the game in here, with some numbers tweaked here and there, but as it stands, I couldn’t get much out of it before my hand told me to stop.

Developer

Thanks for playing! Very much appreciate the feedback. Definitely agree with the numbers being a bit out of whack, I had a chance to tweak the numbers after submission/the jam ended and it definitely improved the pace of the game and removed some of the strain involved with lassoing at longer distances. Removing superfluous elements like the vertical player movement and making it clearer how far you had filled the lasso meter upon mouse button release made the experience a lot tighter too.