was really chaotic watching your squirrels run around collecting acorns. but in a very good way
If I had any feedback, it'd be that gaining a mutation should do something extra like add a little to your hitbox, to sort of incentivize using your boost, and it would be nice if the mutation bars had some labels.
Beyond those nitpicks? Really fun game, dig on the sound design and the Peggleishness of it! Good work yall
Who would have thought that making a slime grow would be one of my best moments of the year