It’s a very fun idea but it is way to chaotic.
I don’t know what’s going on on the battlefield, i don’t even know which ones are my robots and which ones are the enemies.
I don’t couldn’t really determine what ability does what, or has one impact on the thing, so i couldn’t develop a strategy on how to apprach it. It seem like the most viable strategy is just to put out as many robots as possible, by spam clicking everything, which is not that much fun. I would have liked a slower start for sure, maybe start with a 1v1 in the first rounds, so i can see what every ability does etc. and for sure have different colors for you and the enemy, so i can see what my robot is doing.
This is a really neat idea and I think it was executed well on all fronts (graphics, sound, tutorials, etc). I think it can be a lot of fun for a bit, but I'm not sure if its something that can be expanded to last more than a couple minutes
Comments
It’s a very fun idea but it is way to chaotic. I don’t know what’s going on on the battlefield, i don’t even know which ones are my robots and which ones are the enemies. I don’t couldn’t really determine what ability does what, or has one impact on the thing, so i couldn’t develop a strategy on how to apprach it. It seem like the most viable strategy is just to put out as many robots as possible, by spam clicking everything, which is not that much fun. I would have liked a slower start for sure, maybe start with a 1v1 in the first rounds, so i can see what every ability does etc. and for sure have different colors for you and the enemy, so i can see what my robot is doing.
This is a really neat idea and I think it was executed well on all fronts (graphics, sound, tutorials, etc). I think it can be a lot of fun for a bit, but I'm not sure if its something that can be expanded to last more than a couple minutes