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A jam submission

Soullink Game JamView game page

Submitted by Bharat Sharma — 10 hours, 40 minutes before the deadline
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Soullink Game Jam's itch.io page

Results

CriteriaRankScore*Raw Score
SoulLink AI Usage#22.0002.000
Replay Value#22.0002.000
Challenge#21.0001.000
Gameplay#22.0002.000
Originality#22.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

This game immediately gave me a very eerie vibe and I was hesitant to move about the area for fear of monsters popping up from everywhere. However, I had no idea what I was supposed to be doing or where to go except to follow the path around the village. I realize this was a last minute entry for an uncompleted game, but even just a short message at the start to tell me what to do or some guidance in the documentation to let me know what I could do would have helped.

I thought there was very nice use of the spawning system to drop loot when monsters were killed and to play battle music when in combat. The mix of ranged and melee combat was well done.

AI Issues I found:

  • Some AI spawning on top of structures
  • AI do not fade in/out on spawn/despawn. This could be a build issue and there is guidance for solving this.

Gameplay Issues

  • No information on what player is doing or why they are there.
  • No quests or goals.
  • No end game

Overall it was a good start to what could be a very nice game if you see this to completion. Note that the low scoring is simply a consequence of this being an incomplete entry. Please, don't take them to heart. I believe this has potential and you should finish it.

Host(+1)

Congratulations on getting your game submitted. I'm looking forward to seeing the finished game someday.