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Sisu Mies - Hirven Kosto's itch.io pageExplain the innovative ways in which you used SoulLink Spawner
Soullink was used to spawn AI ancient mooses procedurally using biome feature.
Soullink used also the proximity spawning to spawn other variants of the Mooses around the mooses .
I had planned much more places to use Soullink: pickups, birds, food/beer, camping sites..
What you can do in this game:
Move: WASD
Jump: Space
Crouch: Ctrl or C
Holster weapon: T
Open Door to cabin : F
Shoot: Mouse 0
Sniper Sight: Mouse 1
Reload : R
Kill the Mooses
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Comments
Evaluation
The environment in Sisu Mies is really beautiful. The lighting, color grading, fogging, and the landscape are all quite stunning. The world is vast and seemingly infinite although there are boundaries if you explore far enough. There is an initial sense of solitude, but also of disquiet as you begin the game. All that lays before you is a log cabin and a few supplies to go along with your trusty rifle. What lies in store? Evil Mooses that's what!
Unfortunately, the developer had the very untimely theft of his property, including the computer to develop this entry and even though he was able to recover a backup of the game, it was incomplete and he did not have the means to complete it as he had planned. Consequently, there is a lot missing from this game, but I do not chalk that up to lack of design or skill, but rather circumstance.
With that being said, this game had a lot of potential, which was unfulfilled. The vast landscape is only populated by the Evil Mooses that pop up to attack and the occasional lookout tower. Consequently, there is only the endless Moose hunt through a vast, mostly empty wilderness. Which is very sad because I know this was going to be so much more.
I encourage the developer to complete the game and release his original vision in its entirety. Keep on coding and making games. There clearly is talent here.
Bugs
General Criticisms
I refrain from adding any general criticisms since anything I could suggest probably would have been implemented had the developer not been robbed and not had the time or means to complete the game.
Thank you for your submission. I understand the challenge and difficulty of completing a game in one month so congratulations on your perseverance and fortitude.
Thanks 🙏 The time wasn't the problem as you know.
I liked the game, was pretty fun even if it was incomplete.
Worked Good. Really loved the graphics!
I hope you finish the game :)