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A downloadable game.

A very focused letter-writing game that feels similar to some difficult conversations I've had to have.

A downloadable game.
A downloadable game.
A downloadable game.
A downloadable game.
bxrnes rated a game 3 years ago
A downloadable game.

just finished this at 1:11am. it was really fun and straightforward, although i feel like the ambiguity of some of the choices made my character creation inconsistent; for instance, i wrote my character to be private and self serving because i rolled to promise to bring another back in exchange for guidance home, but later i rolled to promise a year of service in exchange for a single lock of hair, which felt a little incongruous to the character for me. nonetheless, i appreciated the simple mechanics of the game, and have about six notebook pages filled with frantic scribbling. thanks for the game :)

A downloadable game.
KiennaS rated a game 3 years ago
A downloadable game.
KiennaS rated a game 3 years ago
A downloadable game.

I reviewed this for my #33in28 series on Thoughty! http://briebeau.com/thoughty/33in28-week-4-reviews/

An excerpt:

The game takes you through a series of acts with prompts that help to expand and flesh out your experience in a fairy plane. It uses a six-sided die, journaling, and “taboo marks” on your page to influence and document play.

The layout is very simple and doesn’t have much embellishment, but it’s clearly readable with decent sized text and good organization. The game deals with a lot of the same elements that most fairytales do, but takes it into a more extended exploration of how someone would be treated in such captivity, what they might offer to escape, and what they experience their captors to be like and look like. It’s really quite haunting in essence, as good fairy tales are!

Going with the trend of not spoiling prompts or results too much, I can say that my host looked, smelled, and sounded insectoid, that their posture put me at ease, and their smell concerned me and made me unsettled and I could not rationalize it. The inciting incident to get me there was a loved one in need of aid and I brought with me an iron nail. As the game proceeded, I gained a few (too many) taboos, and I was much reminded of my own game Echoes as I felt like I would spend the rest of my character’s life wandering through caverns hoping that the voice that left me would guide me out. Unfortunately, that third door did not present itself in the extrapolation I played out.

I would advise using safety tools while playing this game, as there are elements that players may touch on that are somewhat dark, including the mere nature of being taken captive. It is a really lovely, deep exploration of a very unsettling experience, though, and I do recommend taking it for a spin. The prompts are really intriguing, the play is simple but engaging, and it leaves you wondering what might happen if you return again.

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