This is really cool! The concept is really unique, it takes the "game over isn't the end" theme, relates it to the brutality of insect workers always dying and being replaced, and then you implemented it really well into the story, gameplay, art, and audio. It was easy to get invested in the story, and the little variations of the worker bees made every death worth it. Lots of praise to the art, audio, and writing team on this one!
The one issue for me was that the game was too short. There was one boss with a fair amount of health, but it was really easy to cheese; I just jumped, held right, and spammed the punch and lick attacks. My bee would get stuck to the beetle (as in, my bee wouldn't fall to the ground; I could still back away from it) and the beetle couldn't hurt me, so I just poured damage into the beetle until it died. That made my total gameplay about 3-4 minutes. To be fair, punching and licking the beetle was really satisfying to do, but the challenge in movement or enemy attacks wasn't there (ignoring my cheating methods). I'd recommend that the beetle does some jumping attacks, or that the bee can jump/fly over it to not get cornered (then maybe the beetle throws projectiles at it to incentivize quickly getting to the ground, idk). These are just ideas to give motion to the gameplay instead of advance and spam attack.
Also, the kick attack is bugged (as of August 27th). Whenever I used it while moving forward I would hurt myself and die after two uses. Honestly I died more often from my own kicks then the boss beetle, so it was kind of funny after a while.
Overall, some bugs with the gameplay (pun ABSOLUTELY intended), but lots of love for the art, audio, writing, and concept. It's really close to being a great game, it just needs some polishing in some spots. Nice job!
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