Play PowerCursed_Zelda Anim's itch.io page
|Research + Development||#6||3.000||3.000|
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
- Overall looks great, but animation wise you should put more animations in the set to see the character idling when she's doing nothing or some anim loop when she's moving. Camera shakes also will help for explosions.
- Hey, nice work :) Overall nice work here, especially like the idle that is a nice touch floating. I have a few notes that may help. Idle: Just watch the foot coming too close to the other, looks like it intersects slightly Recoils: After some of the attacks the spine stays in the same place for too long and looks a bit broken. Maybe speed these up or dont have the spine bend so much forward. One-Handed attack: You need a few frames of anticipation here, it would make it feel so much heavier. Just tilt and twist back on the spine and the right arm back slightly before the throw. The bigger attacks could have some shaking through the body in prep for the release. Great work overall! I am looking forward to what you create in the industry and no doubt our paths may cross with cool work likwe this :)
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