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A jam submission

Space-Mech SoldierView project page

Animation sequence with Idle, Power-up, Release, and Recovery Phases.
Submitted by Chris Woods — 2 days, 6 hours before the deadline
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Space-Mech Soldier's page


CriteriaRankScore*Raw Score
Research + Development#33.3333.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Generally well round and clean animation. Just a couple of general feedback pints: - You want to look make sure you animation isn't all evenly timed. For example, for your idle, all the different action it does (head turns, hoisting up the gun) is on a even beat. Maybe look at making some parts hold longer, some parts hod quicker. - Add more twist and turns to the body, instead of it just having the body rotate in one direction. For example the roll, it just lookes like its rotating on the z-axis very straight on. Maybe you can look at twisting the body when it rolls so it leans towards the right shoulder and rolls on the right shoulder area.
  • Hey, Cool animations! Your weight is very nice throughout! I have a few pointers that may help, with the roll, this would be a power-up in-game really as you could do that every time you shot. It would be more a roll to shoot. The roll itself could have more weight into it, he's a big heavy dude so would be closer to the floor and contact it more through the roll. Awesome stuff though, the reload looks well cool! The idle is nice also and keeps him alive looking around etc. I am sure you will have a great career with animations like this to show :)

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