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A jam submission

Player is too OPView game page

Submission for Search For A Star 2023
Submitted by Nis17 — 1 hour, 26 minutes before the deadline
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Player is too OP's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#92.5472.625
Features & Additions#102.1832.250
Code + Technical#11n/an/a
Overall#122.0922.156
UI/UX Consideration#131.6981.750
Gameplay Implementation#131.9402.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The game is incomplete. No matter how you perform on the skill test, you always have 80 stat points to spend. Nothing happens in the next screen at all other than being able to move the player. The colour and fonts, as well as the hand drawn numbers, make it really difficult for a player with colour-blindness to read the instructions.
  • Messy release ZIP Lots of WIP functionality but ideally would have focused on one element at a time. I couldn't tell what the goal for the puzzle was supposed to be. Also unclear if the documentation was the final version as it didn't reflect on the project - perhaps ran short of time.
  • It's great that you used this project as an opportunity to improve your C++ and that you discovered a specific area you need to learn more about. Great job with the stats screen and rendering those stat numbers. Keep making things and learning as you go!
  • I can see the vision of the game between the mechanics and multiple stages of progression. Unfortunately, it wasn’t complete and couldn’t make use of the stats acquired in the first part of the game. Looking at the report, I can see a lot of time was spent in learning C++ and working on getting the architecture into something that could be reused and extended beyond this game. I could also see the effort that went into debugging bugs and dealing with crashes. That’s fantastic to see and shows resilience in dealing with things that you don’t know. (Quick note: I can't go into detail here. Instead of using a modulo or getting the remainder of the negative float angle, simply check if it is negative and add 360 to it. Also, instead of memcpy to copy the keyboard state, you can copy it by value instead (previousState = currentState)). When playing the game, I wasn’t able to know which circle or stat I was changing as there was no visual feedback like highlighting so I kept making mistakes, moving the wrong circle etc. It also didn’t feel like it was connected to a stat battler like game due to the visuals. But the game loop had promise from a gameplay perspective. Doing ‘training’, stat building and perhaps an autobattler/chess, repeat feels roguelite-y so lots of room to explore there. Some books on C++ I recommend to follow up with: - C++ for Games Programmers - Effective C++ - Thinking in C++ - Effective Modern C++ The first 3 are for C++98 and the last once covers up to C++17. Game Coding Complete is also worth a read too as it covers coding structure with C++ although outdated in places.

Challenge Tier

Search For A Star

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