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A jam submission

Crustacean AttackView project page

Soul-game inspired boss attack sequence
Submitted by SFoster16 — 3 hours, 10 minutes before the deadline
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Crustacean Attack's itch.io page

Results

CriteriaRankScore*Raw Score
Technical / Workflow#23.5003.500
Project Documentation#33.5003.500
Research + Development#33.5003.500
Final Presentation#33.0003.000
Creative Development#43.0003.000
Overall#43.3003.300

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • A good approach to the R&D side of the project, and great to see you starting with the basics and getting used to the rig. The animation work on show would have benefitted from some extra rotation and translation (specifically the X axis) on the body. The extra consideration on rotation will make the character feel less robotic. The attack would benefit from a bolder anticipation, faster “release” into the attack and more impact on the land to make it feel more beastly. It would have been great to see a transition from “normal” mode to “beast mode”, and a clearer recovery rather than just a jump away. Overall, there’s some good animation work on display. Well done.
  • The idle is quite simplistic and perhaps would benefit from some variations and the walk cycle could maybe benefit from a bit more 'character' adding,( rise/fall etc. ).The jump section could do with having more dynamism . It's quite slow for a big creature/crustacean....needs some acceleration into the jump, faster during the jump and some secondary anim when hitting the ground after the jump. I don't feel the creature could cover that amount of ground from a standing start.

Challenge Tier

Search For A Star
Rising Star

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Comments

Jam Judge

Nice render , I feel the anim needs a polish pass to perfect the jump section to really bring this to life.