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Criteria | Rank | Score* | Raw Score |
Creative | #20 | 3.000 | 3.000 |
Research + Development | #26 | 3.000 | 3.000 |
Presentation | #39 | 2.500 | 2.500 |
Overall | #47 | 2.500 | 2.500 |
Documentation | #54 | 2.500 | 2.500 |
Technical | #61 | 1.500 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This project has a very nice mood and colours. I also like haw creative and imaginative it is. I think the scale of the character is too small and throws off the overall look. Also some of the mesh could do with more detail such as rocks. The shapes can look too much like cubes/ cuboids. I think modeling some more detailed rocks and avoiding primitive shapes with a lot of straight edges would have made this scene look more natural. Also I think some more focus on textures. Such as a ground texture and a less noisy leaves texture would have been nice. I think adding noise as your way to texture can make a scene look grungy. It depends what art style you are going for. It can work but in this case it comes across as a bit inconsistent as not every texture has had the same approach and treatment.
Challenge Tier
Search For A Star
d3t Rising Star
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