Play asset pack
SFAS Character Art 2023 - Lyria Voidborn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Research + Development | #40 | 3.000 | 3.000 |
Project Documentation | #41 | 3.000 | 3.000 |
Overall | #47 | 2.600 | 2.600 |
Technical / Workflow | #47 | 2.333 | 2.333 |
Final Presentation | #48 | 2.333 | 2.333 |
Creative Development | #54 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Contestant: Jared Blackman / @Derajeel098 Assessor: Tristan McGuire / @Draconic_Cowboy Tier: Rising Star Congrats on creating something for the competition! It is clear that this entry is unfinished, so feedback can only be quite limited. But I am so glad to see you did submit an entry. Things that went well: ✧ Nice initial research to justify your concept. ✧ Effective use of Maya to create bases for the armour. ✧ Well done on still managing to present the character in engine. Things to consider next time: ✧ The documentation could have used more images to back up what you were saying. ✧ When UV unwrapping, try to make the islands as straight and aligned to the grid as possible, as this allows you to pack them into the square more efficiently. Even an organic form can be cut in such a way that many of the parts can be straightened. ✧ When creating topology for characters, make sure to manually retopologise so that you can get edgellops in the right places for animation and you also have full control over your tri count. As you are in the Rising Star tier, I hope this feedback can be used to inform how you approach future university projects and I would love to see you take part in the competition again next year! You can find me on the social medias in the link below. Feel free to reach out in the future. All the best! https://draconic-cowboy.carrd.co/ - Tristan, Character Artist at Airship Interactive.
Challenge Tier
Rising Star
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