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A jam submission

Denai- Futuristic ProtesterView project page

Denai is a protestor from a dystopian future who campaigns for equal rights for the Afro-Caribbean minority.
Submitted by Ethan Gangotra — 5 days, 13 hours before the deadline
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Denai- Futuristic Protester's itch.io page

Results

CriteriaRankScore*Raw Score
Technical#134.0004.000
Documentation#353.5003.500
Overall#403.5003.500
Creative#413.5003.500
Presentation#423.5003.500
Research + Development#503.0003.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Hi Ethan! Firstly I think you have done a great job with this work. Anything I say isn’t to negate this, but to give you techniques for future improvement. The concepts were good, in the end your creating to a character artist I hope, so im fairly happy by the standard, which is enough to show what you plan. Looking at your process, the mood board 02 I believe has a 3d total anatomy figure. I suggest if your serious of becoming a character artist, to purchase this, and the male. They are fairly cheap and very useful. I use mine for every model, even after 15 years. For the head, yes you have produced a fairly convincing head. To push it further in future, I would look at anatomy of the skull, even try making a skull, then muscles of the face, and then fat and skin. It will help produce a more life like appearance. Currently your model could be a background character for Cyber punk, but I can imagine you want to make the main characters! Next, for the head, check out tutorials and purchase texture xyz micromaps and texture sheets. You will need zwrap ideally, but apart from that you can do it with the same software you have at present. There are tutorials on processes with zwrap and xnormal, and substance on the texture xyz site. But for a head on its own, it is impressive. You have gone kinda a little wrong with the body sculpt. And it is noticeable on your turnaround. By not sculpting the forms accurately on the base mesh, the cloths do suffer. If you turn the model to the back, the cloths deep in far to much on the back. Ideally you would want to make a anatomy correct base body to rely on for this type of situation. I often make a new one to keep fresh per project. The clothing themselves actually stand up quite well to scrutiny. The folds work well. But to be a character artist in the industry, unless stylised, you will want marvelous designer instead. For topology its fairly good, It stands up on its own. Pretty clean although the jacket might be a little too much cut in and not relying on the normal as much as it could. But its good. I would check out a very old tutorial, that’s very handy to memorise, and use in any package, of joan of arc head creation. I think its on 3d total. Ah found it https://3dtotal.com/tutorials/t/joan-arc-modeling-the-head-michel-roger-character-arc Uvs are fair, but be aware others may want to use your art work in a game studio also, and alter it, so keep it uniform, the right way up etc, straightened. But quite importantly, its not unheard of for AAA to use a good 5 or 6 materials, which means you could even separate the skin, cloths, billboard and hair to separate uvs for better fidelity. The texturing is very good, it works well, I would suggest as I said before checking out texture xyz. But it’s a good piece of work. I think the texturing of the clothing is pretty fair, although I would consider more reference from quitter close up of each material, its missing that near photo real feel. Hair works well also. It’s a good method. Yes use Xgen loads, it will stand you well. Eyes I would research more methods to make them more photo reel. A nice tip is to use the eye itself, with a ident displacement, a gloss (as you have done) but also a wetness at the bottom, and a shadow geo at the top. And try get your hands on some photo real Irises Knowing rigging it’s a god send and will make you more employable as a character artist. Im uncertain if I would have put the bones in the collar though, I would have skinned it to the clavicle. And when posing, simply consider taking video of yourself in the pose you desire. Just a nice trick that will make it look a little more believable. I hope I haven’t overwhelmed you. You have great work there, and I saw areas you could strive forward. In fact in a lot of the artworks submitted there isn’t much I can say, since they can be at a quite basic level. You are on the right track, and hopefully these pointers can boost your work even more. Thank you for your time and your submission. Please add me on artstation if you want, I have quite a few resources you might find handy. Adam Vickerstaff Thanks Adam
  • good job on all aspects needed more work on the lighting and texturing.

Challenge Tier

d3t Rising Star

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Comments

Submitted

Rooting for you man, im sure you'll win :)

Submitted

The technical achievement you've included is insane :) love this