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A jam submission

HeistersView game page

Quickly rob the bank without being seen
Submitted by fennec — 1 hour, 51 minutes before the deadline

Play game

Heisters's itch.io page

Results

CriteriaRankScore*Raw Score
Features#342.0002.000
UI & UX#341.6671.667
Creativity#382.0002.000
Overall#381.7501.750
Gameplay#411.3331.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I'm afraid I really struggled to play this game because of the very high mouse sensitivity, even when I set it low. The sensitivity did work but I found it jumpy and very prone to re-orientation. It's really important to get fundamentals working before you move on to build up game content. What I did play seemed quite slow, the ideas are good but the AI didn't really seem to interact properly, and I didn't seem to be able to shoot them or melee - I'm not even sure I have a gun. On the positive side I liked the options and entry UI, but I would have prioritised in-game work bearing in mind you have limited time. One other thing, I appreciate the work that went into the concept document but you should read it through more, there were a lot of mistakes that made it hard to understand.

  • This entry is ambitious compared to the simple mechanics introduced with the base project. So credit for being really creative here.

    I usually try different resolutions to catch any bugs and sadly this one only seems to work correctly at 1080p. I'd recommend making the UI scale properly for different resolutions so people with bad machines can run the game as lower resolution.

    I like the options to toggle between first person and third person, also there is a funny bug with this :) If you look at the floor in first person view then toggle back to third person your character is almost horizontal.

    Good job!

  • Ambitious scope.  3rd person camera problematic - obscured by near walls.  Had to turn mouse sensitivity down to very low value to be controllable, minimum value actually stops the mouse from working, simple geometry needs stronger contrast in lighting to make it easier to comprehend.

Challenge Tier

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