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A jam submission

P.U.S.HView game page

Paranormal Unidentified Sapient Hivemind
Submitted by Dolminion — 2 hours, 13 minutes before the deadline
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P.U.S.H's itch.io page

Results

CriteriaRankScore*Raw Score
Features#133.2664.000
Creativity#173.2664.000
Overall#282.5523.125
Gameplay#342.0412.500
UI & UX#351.6332.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I've used swarms before and they are great fun, but they can be tricky to get just the right behaviour. One thing I noticed is swarm members would sometimes get isolated from the pack; the solution to this is that when the pack has no attack objective slow them down slightly, and that can be done by detecting the coherence with two or more friends and then reducing the velocity to say 80%. When I used swarms it was for formations of spaceships and there's a lot of fun to be had here - essentially you define a leader, who aims at the target point, then all the others have a set position to follow relative to the leader, e.g. #2 will be 1m left, 1m up, #3 1m right and 1m up and so on. One other thing I found the swarm kept bumping the player object - it should have an avoidance sphere. In the game itself I liked the concept but the enemy AI seemed a bit flat and not all that dangerous so as a coherent game it needed more work, but it was fun playing with the swarm, and I loved the sound effect.

    Simon Tomlinson, Independent Consultant.

  • This a really neat concept, well done! As you say yourself it's a little bit barebones - it could do with a little bit more definition in terms of goals and such - I found the fixed camera perspective quite limiting in this regard - I wasn't sure if I had actually disposed of all of the enemies.

    Aside from that a bit more focus on UX would go a long way - I played first then read the production plan and didn't realise your left click was doing anything (nor Ctrl) because you have really strong visual feedback when right click is used I assume every action I make will be met with a similar level of feedback so I quickly assumed left click did nothing.

Challenge Tier

Sumo Digital Rising Star

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