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A jam entry

Outpost Boiler RoomView game page »

Submitted by LaundryDay with 1 hour, 2 minutes before the deadline

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Visit Outpost Boiler Room's game page

Results

CriteriaRankScore*Raw Score
Technical#103.6003.600
Presentation#163.2003.200
Research & development#183.2003.200
Overall#193.1603.160
Documentation#223.0003.000
Creative#242.8002.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • A great start considering the amount of time you had left. Lovely compositions of the shots, the shapes and materials are really well-defined, and the lighting really helps accentuate the center piece. 

    The only comments I would give is that the cloth texture feels a bit rushed, and is definitely not as well-defined as the metals. The metal material is really nice, but it's a bit overused and makes everything blend in with each other a bit too much (did you not use all the materials shown in your documentation?). Too bad you were too restrained by time, as this could definitely make an outstanding piece had there been more time spent on it.

  • Ive given you fairly low ratings for some elements because you missed the brief a little. By using so many re-used assets I think you've gained a big advantage over people who spent the competition time from scratch. But you acknowledge that and kudos to you for that.

    Overall, I was interested in this as it has good elements, the modular nature and the feel of the scene are good. 

    I worry it's a bit bland in places, it feel like you're missing a colour mask or diffuse texture to add interest to the materials. Aso you've reused the same texture across the pieces yet the main centre piece's textures are stretched and distorted. which makes it feel wrong. These are easy fixes in my opinion

    The level design and the composition is good.  

Challenge Tier

Sumo Digital Rising Star

Undergraduates graduating in 2019 or later

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