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Sci-fi Home Tragedy (It was meant to be a fresh start)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative | #16 | 3.200 | 3.200 |
Research & development | #18 | 3.200 | 3.200 |
Overall | #27 | 2.680 | 2.680 |
Documentation | #30 | 2.400 | 2.400 |
Technical | #31 | 2.400 | 2.400 |
Presentation | #33 | 2.200 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
There are elements in the scene that are good, I immediately thought when I saw it that you'd run out of time, so it was good to see you acknowledge that in your documentation.
Good use of Pre-production to plan out the scene.
You seem to have a good grasp on what you need to work on, time estimation and scoping will help you. Focus on small complete-able scenes where you can improve a specific area each time, and you'll improve and skill up.
Love the idea behind the piece, but definitely not an easy choice. The damage on the couch is really nicely done, but the scene could have been much more impactful had there been more signs of attacks through the entire place (especially more of those big claw marks). The growing ivy is a really nice touch and helps bring some contrast with the sci-fi theme, although this also could've been pushed a but more like the damage.
The models feel a little bit low-poly, which is a bit confusing as to what style was being aimed for. The materials would suggest a more realistic style but the geometry doesn't seem to support that, and the definition could use a bit more work as a lot of them look a bit like plastic. The lighting is definitely a good start though, the greens really help bring out the contrast like mentioned before, and the shadow of the tree on the house adds more depth.
Overall this is a really creative piece, but some boundaries could be pushed and the materials need a bit more work to feel more convincing.
Challenge Tier
Final Year & Masters students
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