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A jam submission

Jungle ParadiseView project page

A picturesque lagoon hidden in the heart of a tropical jungle
Submitted by GeorgeGarton — 40 minutes, 32 seconds before the deadline

Play asset pack

Jungle Paradise's page


CriteriaRankScore*Raw Score
Research & development#262.8002.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • seems to understand the challenge of creating foliage...will be brilliant at it after a few more goes;)

  • The scene works.  Nice lighting. More color variations should have been used for the vegetation. The water colour is welcoming. Not sure about the size restriction of the scene though. 

  • Really interesting to see photogrametry used.

    Scene feels nice, although a little plain in places, you address this in your comments about adding more colour and points of interest via plant types etc. I think this would help a lot.  You've used technology well and as someone who's made lots of foliage in the past I think you've done a good job and picked a good source of inspiration in Naughty Dog reference.

    (PS cut back on the god rays/use them sparingly)

  • Overall you’ve done a really nice job the creation of your environment. You’ve worked hard on creating a scene that is both stunning to look at and has the technical skills behind the scenes within the development. It was good you set yourself something to aim for in terms of concept and how you wanted to inspire to create a scene from uncharted 4. I feel as you’ve managed to do this well, Your modelling techniques are industry standard but also as mentioned you’ve used new and upcoming techniques such as photogrammetry to give you that edge when applying for jobs. I would suggest though maybe looking into the polycount on some objects as using the photogrammetry to produce some of your assets you didn't take that into consideration enough. For texturing you’ve combined a range of techniques used within the industry today which is handy, means you can be flexible with tasks given. The textures are well laid out and UV spaced. What makes the project complete is the lighting and fog. You’ve managed to tweak them enough to get the right setting. As you mentioned it can be easy to get carried away with these effects. The Light shafts (God Rays) really draw your eyes to the focal point in the middle of the scene. The water/waterfall shaders are well developed. Going forward I would agree adding some different species of plants with more vibrant colours could of made the project pop more as the scene is very green in that respect. It’s a shame you didn’t show any development stages or references would of been nice to see how your journey and thoughts developed over the project.   

Challenge Tier

Search For A Star

Final Year & Masters students

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