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A jam submission

Rising Star 2018 - Sci-fi ArmoryView project page

Submitted by JordanHolland1107 — 4 hours, 50 minutes before the deadline

Play asset pack

Rising Star 2018 - Sci-fi Armory's page


CriteriaRankScore*Raw Score
Research & development#233.1303.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The lighting is a bit too uniform and doesn't really showcase the central piece at its best. It also makes the scene a bit hard to read and gauge. It's still a nice effort in a semi stylized art form.

  • I like the Idea, I feel the execution was a bit hit or miss. The overall feel is ok, and the scene has a decent balance and consistency in Idea but then breaks this with execution. 

    Your texture details seem to be a bit wild. For example why does the concrete has massive gashes in it? But it doesn't make sense. I think this is an easy fix. One of the big problems a lot of new Environment Artist's have is Random Noise. I think if you focus on the real world as reference you will understand. Dirt, Scratches, Noise etc should have a reason to be there. If it doesn't then it can break realism. In this example the giant dark scratches in the concrete make the scale of the elements feel wrong, How big is the Gun if the scratches are that size etc... 

    The flag at least in the images.. Looks to low poly If its animated I'm sure it will be better but It needs more geometry or it breaks the entire scene. I'd hope when looking at images in the future you would critique yourself and go "does this look right" and remove or fix elements that stand out or look out of place


Challenge Tier

Sumo Digital Rising Star

Undergraduates graduating in 2019 or later

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