This game is quite well done given the time constraints. Playtesting revealed a lack of player control over the outcome of the game, so it felt skewed towards luck rather than skill. With more testing the item cards and room consequences could be adjusted to make the game feel less random. Still, this was a solid effort for a game jam and is worth developing further.
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The Final Room's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.333 | 4.333 |
Design | #1 | 3.667 | 3.667 |
Innovation | #1 | 4.000 | 4.000 |
Audio | #3 | 3.667 | 3.667 |
Art | #10 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
Team Tabletop
Members
Ambrose Wesel, Christopher Rutten, Jon Cohn, Siddarth R Govindan, Taylor Joseph
Instructions
Print & Play!
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