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Circle and Square's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #26 | 2.193 | 2.300 |
Overall | #27 | 1.931 | 2.025 |
Presentation | #27 | 1.812 | 1.900 |
Design | #27 | 1.907 | 2.000 |
Enjoyment | #29 | 1.812 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- There is certainly potential here, but a few oversights and lack of communication bring down the overall experience. Firstly, there's no reset button for a level (or if there is, it's not communicated to the player and my random inputs weren't able to restart). Having to restart the whole game to try one level again is excruciating. I quit before I could beat the third level because I didn't want to start all over again. Secondly, I have no idea where I'm supposed to bring the two characters. The blue door (sort-of) turns yellow? And the yellow one vice versa? This makes no sense and is entirely unintuitive for the player. It didn't seem to matter which option I picked for each character, which kind-of just made it more confusing, cos like, why do the doors do that in the first place then? The puzzles themselves arent really much to write home about, either (at least not the three levels I made it to). They're pretty straightforward, and the biggest difficulty is fighting the floaty movement controls and finicky hitboxes. Overall, with these mechanics there is certainly potential for a fun puzzle game, but the lack of any polish and rudimentary puzzle design really brings the player experience down. 5/10 (also it's basically just Fireboy and Watergirl)
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Comments
This is exactly fire boy and water girl :/
That is what I based it off of :P
Makes sense.