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Smoliverse: Just a Jam Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #2 | 3.900 | 3.900 |
Music & SFX | #3 | 3.800 | 3.800 |
Enjoyment | #4 | 4.100 | 4.100 |
Gameplay | #4 | 3.900 | 3.900 |
Overall | #4 | 3.800 | 3.800 |
Graphics | #8 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was the vast majority of your game made in the duration of the jam?
Yes
How the game fits the theme?
There is an ability go small in the game.
Premade assets used?
I used a premade text engine and movement script.
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Comments
Very cool! I like the sound design a lot. I think to balance the becoming-smol mechanic there should be a reason to be big sometimes (other than being forced to.) That could give the player many more interesting decision-making opportunities.
Thanks!
The sounds were made with jsxfr and the music with beepbox. (sxfr.me and beepbox.co) And I agree there should be a reason to be big other than force. I haven't thought how to do that. Also, I am most likely going to make a full version, so thanks for the suggestion!
This Is Amazing! The Art Is interesting, music sets the mood right, its very fun to play!
Thanks! (Isn't it just circles and rectangles???)
my screen frozen, but the game is a very cool experience
Yeah, so that was supposed to be a death screen... but I didn't feel like it. Sorry.