I like the mechanic of piercing the food on the sword and having them block shots! I wish the food wouldn't fall of as easily though. If this were changed, maybe you could make a spiky food that the player could fling to the enemies?
Nice! Is immediately pretty fun to control. Makes me think of Ape Out, using people as human shield.
My immediate thought was, if it's Samurai Shopping, it could be fun if you have to fill your shopping cart to get the points. So get the stuff on your sword to a specific location.
Hele leuke game! Deed me denken aan zo'n oud spele.nl spelletje haha. Het was wel even verassend dat de enemies aanvallen niet goed is en dat je de minder opzichtige elementen nodig hebt om het goede te doen, maar daar kwam ik eventueel wel achter! Ik kwam er wel achter dat je gewoon een tomaat kunt pakken en de hele tijd punten kunt stacken omdat enemies je niet meer kunnen raken.
Fun mechanic, I like the collection system, but maybe add respawn timers for the gunmen, so that you can't just kill them all and then keep collecting points. The movement might also be more fun in a multiplayer game like agar.io
Comments
I like the mechanic of piercing the food on the sword and having them block shots!
I wish the food wouldn't fall of as easily though. If this were changed, maybe you could make a spiky food that the player could fling to the enemies?
Very fun mechanic and very good integration of the samurai's katana.
Nice! Is immediately pretty fun to control. Makes me think of Ape Out, using people as human shield.
My immediate thought was, if it's Samurai Shopping, it could be fun if you have to fill your shopping cart to get the points. So get the stuff on your sword to a specific location.
Excited to see where this goes!
Hele leuke game! Deed me denken aan zo'n oud spele.nl spelletje haha. Het was wel even verassend dat de enemies aanvallen niet goed is en dat je de minder opzichtige elementen nodig hebt om het goede te doen, maar daar kwam ik eventueel wel achter! Ik kwam er wel achter dat je gewoon een tomaat kunt pakken en de hele tijd punten kunt stacken omdat enemies je niet meer kunnen raken.
Leuk gedaan :)
Fun mechanic, I like the collection system, but maybe add respawn timers for the gunmen, so that you can't just kill them all and then keep collecting points. The movement might also be more fun in a multiplayer game like agar.io