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A jam submission

Junkyard ChampionView game page

Win to get parts! Become a champion!
Submitted by Juan Alarcon, Braeden — 1 hour, 50 minutes before the deadline
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Junkyard Champion's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1761.7323.000
Theme#1911.1552.000
Engagement#1931.1552.000
Overall#1981.1552.000
Gameplay#2010.5771.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Hi there!

I'm one of the 6 judges for this RPG Maker Game Jam 2025. I was one of the 2 judges assigned to your game, and we have been assigned to rate your games according to each metric highlighted on the game's main jam page, and submit these ratings to the organisers, who will then appropriate what happens with that. Please contact them in the Q&A if you have any further questions about the judging process. The judges will work on different time schedules, so even if I may have finished playing your game, the entire process might not be finished as of yet. Many of these reviews I am posting while still judging.

All that aside, I'd like to share my VOD of me playing your game, which contains up to an hour of gameplay, and some final thoughts at the end! Depending on whether I stopped the VOD early or not, it will also contain many of the thoughts that I say to you below, which may cause repetition. So just be aware of that.

I will also attach a review below this VOD. I will not disclose my ratings for each category as of yet, but those will be revealed in due time. Not all judges are required to post a review or VOD to each game, but many will do so even if it's optional, including myself.

Here's the VOD:

So 

So this one was quite short and simple. I love the art, by the way, and I liked the way that it was simple. BUT it is probably... too simple. But it's fine!

There's just 4 bosses and you defeat them by using arms and stuff, but there's not that much strategy, and you basically just fight and it's the end.

However, the saving grace is that the graphics are good. They're VERY good actually. I liked the *idea* of having different limbs and then using them for different situations, but I just am not sure that it was used to its full potential when it comes to strategy and balancing. It was straightforward - which is fine! But it is rather linear and doesn't really challenge too much or hook me in with any story components or interesting gameplay dilemmas.

But I think that if you tried a longer game with more complex mechanics, and maybe even a linear experience with a story and a set of challenges that increased in difficulty, that might be a good direction to go? I really do think you have potential here and keep making awesome games like this because every game's a gift. You're awesome. Cheers and cheers :)