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XIILEGACY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #146 | 2.309 | 4.000 |
Gameplay | #187 | 1.155 | 2.000 |
Overall | #191 | 1.443 | 2.500 |
Engagement | #193 | 1.155 | 2.000 |
Presentation | #198 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The idea of playing in different worlds, where things change depending on your actions(?) is good. The high tower certainly looked unique, but the mapping in the game has tiles placed too randomly. The dialogue could also use editing. However, the biggest problem is the combat balancing. Once I got new equipment, many enemies were dealing 0 damage. The first world final enemy had one attack that did a lot of damage, all else did 0. There was some skill that was supposed to hit all enemies but only hit one. And I think the hero had several skills to boost allies, but was the only character. It also seemed like your basic attack did more or at least almost the same damage as spells.