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RogueAsylum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #7 | 3.266 | 4.000 |
Visuals | #15 | 2.722 | 3.333 |
Overall | #18 | 2.177 | 2.667 |
Fun | #19 | 2.177 | 2.667 |
Replayability | #20 | 1.905 | 2.333 |
Innovation | #21 | 1.633 | 2.000 |
Theme | #23 | 1.361 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's not a bad jam game but I find it fails on the execution of some of its mechanics.
The enemies are tough and take quite a lot of life from you, which is good to make the player rely on the powerups and constantly look for them to survive each battle. I think this is a core mechanic with good potential but right now it's broken because of the following problems:
The enemies always coming from all sides leave you with no room to run or place to hide to try to dodge their attacks. The powerups are all in the middle of the room and too close one to the other, making it very difficult to only pick the one you want or need. All of this leaves the player with too few options and strategy.
I hope my comment is helpful and wish you to keep the good work!
-Aleix
Really love how it came out <3
Hope everyone enjoys it :D