Play gameSphereRoll's itch.io page
|Gameplay; core mechanics, objectives, balancing, progression||#5||3.266||4.000|
|Features; gameplay enhancements, integrated systems||#6||2.858||3.500|
|Creativity; innovation & originality across design, concept & execution||#12||2.858||3.500|
|UI & UX; visual design, clarity & ease of use, guidance, accessibility support||#16||2.041||2.500|
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Upon playing your game I like how it is a fast pace setup and two players can work together to complete each level. The weapons work well and the function where the gun automatically aims at the enemy is a nice touch, it did not always work but still it was impressive. The Main Menu did prove to be a slight problem as it was not recognising mouse input so I had to figure out the keyboard layout. I feel the games experience would have benefited more with some sounds or some ambient music to break the silence.
Your documentation appears to show some stages of game development but for a game like this more details need to be put in about the players and enemies AI and weapon functions including screenshots of various stages of construction.
If the main menu is fixed up a little more and sounds were added I think this would prove to be a very entertaining game. There is certainly room for improvement but then again there always will be in game development. As a YouTuber and game developer myself we consider it a pleasure to try your games and I am pleased to have had the opportunity to try your game.
YouTuber – FellowPlayer: https://www.youtube.com/channel/UCXzcduiD99hcDMhhCzByRiA
Interesting game, quite difficult with the no-edges especially when against your friend. Controls/movement feels good, interesting addition of units to kill or get past, and nice 2nd camera for each player.
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