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RougeEmUp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #26 | 2.530 | 4.000 |
Fun | #27 | 1.897 | 3.000 |
Sound Design | #30 | 0.632 | 1.000 |
Overall | #30 | 1.581 | 2.500 |
Graphical Presentation | #30 | 1.423 | 2.250 |
Era "Feel" | #31 | 1.423 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What style of retro game were you going for? (Year/Era/Console/etc)
90's, Golden axe vibes
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Comments
Oh hey there's a game here now. Decent start. The attacks feel relatively good when you land them. Highlighting the enemies you hit and slowing down time is a nice touch, makes it feel weighty. That difficulty spike, though lol. I got through fighting three guys at once without taking damage and then in the next one I was swarmed. Some kind of dodge roll might help with those kinds of situations. Otherwise, good work so far.
This one needs more ratings, just suffering presumably because of the placeholder/programmer art in the screenshots. The animations in the actual game though are quite good, though obviously un-rendered at this point. The game plays decently, though it's pretty damn hard. But the idea of a roguelike beat-em-up is legit and playing it a few rounds showed me that it could really work.
This one is under-baked but I think it's got a good recipe. Keep at it!
Thank you very much for your response.
The art and the animations are as you said, placeholder, since none of us had any real experience in making games, using godot, making art. It was meant more as a proof of an idea, a "demo" rather than a full on game. We plan on continuing development.
Thanks again!