What did this game do well? (Answer in a few sentences)
- The game art is very good, and all the items are distinct. The sound effects and music were good. The gameplay is smooth.
- The item crafting is really cool, and I love the idea of getting resources from the enemy to fight the enemy.
- The sound effects and the sprites are pretty awesome. Also, the crafting system is pretty cool.
- I really liked the art and design of the game. I liked the resource system. The music and sound effects were very good.
- It would be more fun if you can add more variaties. But this is pretty good for a one-week prototype.
- The game was well built and was interesting. Enemy and concept was interesting to hit the enemy in order to spawn more resources.
What could be done better? (Answer in a few sentences)
- I wasn't really sure what to do, and the enemy doesn't move or do much in response to attacks. I also wasn't sure what crafting really entailed or how it helped. Just clearer direction is needed.
- It would be more fun if the the alien (?) can move and attack the player (and the game pauses when crafting so the player won't get hit).
- The controls feel a little awkward - i cant reach all the buttons with one hand; even when i use two hands it is hard to reach.
- I wished the enemy fought back instead of just idling there. The game doesn't really incentivize me to craft since the boss doesn't do anything.
- could have had better feedback mechanic on how to actually approach and play the game. even tho there were instructions wasn't as intuitive
- Different enemies would make the game more interesting. Enemies that can move and damage the player would be good addition. A crafting menu could make it easier to craft.
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