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A jam submission

3 Deer DaysView game page

Assignment 4 by Hongyu Zhai and Daniel Tse
Submitted by harvey.zh, danielsst1 — 15 hours, 16 minutes before the deadline
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3 Deer Days's itch.io page

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What did this game do well? (Answer in a few sentences)

  • Concept is very creative. The background music is nice.
  • 1) Because it would have a cost when player move around, it requires player to consider whether the movement is worth to kill a deer. 2) Two different resources give player more choice.
  • Shooting the deer is very satisfying. The visuals are very good. The music and general feeling of the game is very good, as well. 
  • It is interesting to make moving cost more resources, which makes the game a little more difficult by making player to think whether to move or not.
  • - There is much polished points in the game: animators of the deers and the player, color change on the healthbar and bullet effect, etc. which give excellent game feel to the players.

- The design of resource system has many shiny points: moving will boost the cost of energy, which restricts  excessive movement of the character; deer got shoot would slow down; weight could trade either energy or ammo; ammo is limited and cannot overuse. There varieties make the game more playble and has more strategies.

- The tradeoff of resource system: there are four type of resource system: time, ammo, energy and weight. Some of them could trade each other, and some of them would be scored as the result.

  • Was a really fun game. The graphic was well done, and was simple to play. The concept is great and easy to get the hang of. The music background was also really funny to listen to. 

What could be done better? (Answer in a few sentences)

  • I think the ammo is a bit too few. Player will be idle when he/she run out of ammo, which can make the gameplay experience a bit empty.
  • 1) Currently I can kill all deer without moving, which may reduce the significance of the design of movement having a cost.
  • Buying bullets is an optimal solution to win the game. The game probably needs to balance the values of resources. Also, the player can shoot deer without moving around.
  • There's not really a point to running which drains stamina dramatically. The gun is good enough to hit the deer far away. It also wasn't clear the first time I played that stamina doesn't regenerate at all after each day. 
  • The feedback mechanism on damaging the deer could have been better, was a bit confusing, but understood it quickly.
  • - There exist a best strategy give the constrictions: don't move, shoot last deer and use up all the ammo. Since the final score is calculated on a given formula, the best way could be approached via simle calculation. Maybe there could be some randomness introduced to interfere the situation and force the player to diverge the best approach, like force them to collect the weight by fetching meat, etc.