What did this game do well? (Answer in a few sentences)
The artwork and sprite design was fantastic. Great concept and great UI design. The music was also very engaging.
The game theme is interesting and the graphics are cute. There are several resources and a leveling system which is good.
- Excellent idea about patting cat! Also very pleasant and conforatble UI design and cute animator.
- The player only need to either click or buy items to boost the meow, which makes the player focusing on the resources they are about to buy, and waiting the resources to increase to the affordable level and keep patting the cat.
- There are so many polished details of the game which greatly enhances game feel, like the hint of persecond product, and tooltip about per efficiency.
I really like this game! It reminds me of typical idle games. The art style is really cute and the background music is fitting. It's really satisfying watching the number of meows increase. Great job with resource management. It's a game that I could play for quite a while.
Really nice game art design. Very fun to play and the Sound and music enhanced game feel.
What could be done better? (Answer in a few sentences)
Some more tweaking and balancing of the upgrades could be used but was otherwise very well done for a prototype and clone of Cookie Clicker
The resource is always used to buy the meow per second and the click does not affect much when the income per sec is high. Maybe add some upgrade to the income per click will make the game more fun to play.
The game could probably add an end condition. Also, although there are many types of resources but their functions are the same. The game could add some interactions among different resources.
I think overall the game is great! If I had to critique something it would be that it isn't immediately clear what the icons on the right above Wheat Grass are. It took me a while to figure out that they are also upgrades.
- All good! Noticed that after minutes of running, ther would be an astronomical number of meows, (wonder if it would get overflowed), thus maybe there would be some tradeoff about constricting the growth of meows, like setting a upper bound and settlling them in stash, etc. Also meow chould be decimal, don't know if it's a feature.
- Maybe there could be more animation to be unlocked when high level tools purchased.
Comments
What did this game do well? (Answer in a few sentences)
- The player only need to either click or buy items to boost the meow, which makes the player focusing on the resources they are about to buy, and waiting the resources to increase to the affordable level and keep patting the cat.
- There are so many polished details of the game which greatly enhances game feel, like the hint of persecond product, and tooltip about per efficiency.
What could be done better? (Answer in a few sentences)
- Maybe there could be more animation to be unlocked when high level tools purchased.