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106's Pocket Dimension (recycled/reimagined)'s itch.io pageWhat has changed from the original?
I've used the unity post processing effects, to add a new aesthetic to the old sci-fi assets, and reused the old horror fx and sound assets by layering them over each other to make the sound design much scarier and more atmospheric, for the main enemy (106), I used a new model, and for the end chase, I had to reimagine the final assets, as I couldn't recover them to reuse sadly :(
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LIKED IT GOOD JOB DEV
original: 106's pocket dimension by ICONICWARE (itch.io