I like the slower paced approach to asteroids, feels quite RTS-like.
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Beyond The Asteroids's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #8 | 3.500 | 3.500 |
Ease of use | #10 | 3.000 | 3.000 |
Overall Fun | #10 | 3.000 | 3.000 |
Quality and Polish | #12 | 3.000 | 3.000 |
Implementation of the theme game | #18 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I like the concept of the fuel and HP with the pickups that replenish them. The game is VERY slow and it's not clear what you are supposed to do. Shooting is unintuitive and not consistent. I think this concept can be expanded greatly into a good game, but right now it's not very fun.
- Super chill music and pacing, a pretty relaxing game. The shooting and directional controls all being left click based was simple to learn, it felt like you tried to make the ship speed try to match the target asteroids speed which was cool if you were following an asteroid, but frustrating if the asteroid was flying toward the ship or if you were just flying toward a powerup.
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