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WW3 - Battle for Low Earth Orbit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #19 | 2.500 | 2.500 |
Implementation of the theme game | #23 | 2.750 | 2.750 |
Quality and Polish | #24 | 2.000 | 2.000 |
Overall Fun | #25 | 1.500 | 1.500 |
Ease of use | #27 | 1.250 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- No indication of how to move or shoot. Very hard at the start so you can't figure out how it works. No way to restart on death. Cool name though, and interesting concept, it's just way too hard to get to anything more than a quick death.
- I think you did a good job on the controls, they were very smooth and felt good. Overall the game felt very solid. Some points that could use some work; It took me about 10 games to survive long enough to figure out what button was the fire button. UI consistency is very important in modern game design. Your key to get through loading screens or menus should always be the same. Having to click then press enter then move my hands to the controls was way more major hand repositioning than people want to do to get into a game. Finally, for games like this it is really important to make sure that the start position is guarded long enough to prevent instant loss. Part of why it took me so long to figure out the fire key is because RNG kept putting the satellites right on top of me on loading. Load...YOU LOSE! is not a great experience.
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