At first, I felt a bit weird about going so fast but I kinda like it now! Would like an option for the mouse sensitivity though, since I tended to spend more time turning around than running around.
I also had some issues with picking up keys every now and then!
I think what could also be good is to add some objects around the map to act as markers, I ran into the same corridor quite frequently since I couldn't remember if I went there before since currently everything looks similar.
Regardless, still a neat game! Interested in seeing how it'll be iterated upon
The ability to break object by chewing on them is quite fun. I personally also liked the fact that you are so fast. It could be interesting to make more guards that walk around so you have to avoid those while looking for the keys.
Comments
Neat little game!
At first, I felt a bit weird about going so fast but I kinda like it now! Would like an option for the mouse sensitivity though, since I tended to spend more time turning around than running around.
I also had some issues with picking up keys every now and then!
I think what could also be good is to add some objects around the map to act as markers, I ran into the same corridor quite frequently since I couldn't remember if I went there before since currently everything looks similar.
Regardless, still a neat game! Interested in seeing how it'll be iterated upon
The ability to break object by chewing on them is quite fun. I personally also liked the fact that you are so fast. It could be interesting to make more guards that walk around so you have to avoid those while looking for the keys.
het knagen is leuk bedacht en je zou kunnen denken om dit meer te gebruiken. het doel van het prototype spel is wat onduidelijk.