Was surprisingly fun once I vaguely figured out the concept. Only got to around 8:52 but ill take it. Great submission!! Only "glitches" I found were the long delays between battery spawning (were power didn't go down and money didn't go up) and text going off of the screen sometimes when batteries got too close to the edge.
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Livewire's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| 🎮 Gameplay & Fun | #1 | 4.000 | 4.000 |
| 🔊 Audio | #1 | 3.000 | 3.000 |
| ✨ Polish & Completeness | #1 | 5.000 | 5.000 |
| 🧠 Use of the Theme | #1 | 5.000 | 5.000 |
| 🎨 Visuals | #2 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
1. Game Description (long text)
In Livewire, connect batteries to the machine to prevent it from running out of power. However, you need to manage your power wisely as you cannot earn money for more batteries unless you are losing some power. Upgrade your batteries as more machines spawn in that require power and last as long as possible.
2. Engine Used (short text)
Pygame
3. Did you work solo or in a team?
Solo
4. What are you most proud of in your game?
I am most proud of the grid system, and the fact that I made this using only pygame, no official game engine as I have only used in the past.
5. Controls / How To Play
01. Left Click to Place/Delete Tiles 02. Place Batteries ($15) on the grid as long as it's not within 2 tiles of the red machine 03. Use TAB to change modes 04. Connect Traces ($5/trace) from the battery to the red machine to power it 05. Upgrade Your Batteries ($45) to increase power delivery to the machine 06. You gain money by connecting batteries to the machines, but you won't earn any money if you aren't losing power, you need at least 1 Watt of power loss 07. New machines will spawn from time to time that require extra power 08. If your power reaches 0, YOU LOSE!





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