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A jam submission

Dead On TimeView game page

A short sleuth 'em up where you have to shoot the first person.
Submitted by Harder You Fools — 57 minutes, 58 seconds before the deadline
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Dead On Time's itch.io page

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Comments

(+1)

Such a fun game! I included your creation in my PROCJAM 2020 compilation video series, if you’d like to take a look! :)

Submitted(+1)

Streamed your game here if you wanna see how well I performed :P I have recently been looking through a ton of logic matrix puzzles and so I felt pretty ready to tackle this one. I should have used a proper grid to solve the puzzle but I resorted to chicken scratch on paper... can't even read my own writing sometimes. Was super into the look the moment it loaded up, and was surprised to find that they're David O'Reilly's assets! Bonus points for that! Overall well made puzzle, and I would be very interested in seeing your process behind procedurally generating the information. Also, check out my game if you have some time! 

Developer

Thanks for streaming, that was a nice surprise! I spotted a couple of errors in my clues during your playthrough that I've since fixed, so thanks for that too :D.

My logic stuff is pretty hacky and I'm not even sure it works properly, but a devlog is a good idea so I think I'll do one. I'll let you know if/when I do.

Thanks for the kind words! I haven't started playing the other entries yet but your game was already on my list of things to play, so I'll definitely get to it :).

Submitted

Hahaha yea I feel like my shit is hacky too. And errors or not, from my notes it looked like your clues were pretty consistent. I'm currently considering putting procgen'd logic matrix puzzles in the game I'm working on, but damn it seems like a daunting task. Did you use spreadsheets when creating this? And yea seriously if you do a devlog let me know, I'm very interested. 

Developer

Hey, sorry this is super late but I finally finished the devlog about my game.

https://harderyoufools.itch.io/dead-on-time/devlog/224466/dead-on-time-postmortem

Prepare to be disappointed by how simple/hacky it is, though :-P.

Submitted(+1)

Oh shit! Hey better late than never! There is a ton of very useful information in here. I don't program in C# (I use Playmaker) but the concepts and your explanation of the process has definitely helped me understand how I might better create a logic matrix game. Also very interesting to see the things you wanted to include and initially scrapped. Seriously thanks for the heads up! Cheers!